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Friday, 13 December 2013

The Pre Production shot list.

This is a list of the shots, angles and movement that the camera will do in our production. This is useful to have as it makes it clear when each shot will bed used and in what order. It mainly means you don't have to remember if the storyboard is unclear. In the far left column there is the number of what the shot is, the next one along is the type of shot and/or camera angle or movement used. the next one is the description of whats going to happen in that shot and finally on the far right is how long each shot will be.  


Shot Number
Shot Type
Description
Time
1

Establishing pan
The camera will pan over the hole area and establish the location

 8 seconds
2

Medium shot of main character

The camera will look at the main character (D) who is stood at the side of the road

 3 seconds
3

Over the shoulder long shot

The camera will show the car driving towards D

 3 seconds
4

Mid shot with focus on character

Main character jumps and hides in bush
 4 seconds
5

Medium close up

Character hides as car drives past
 5 seconds
6

 Long shot turns in to a medium close up of character

Car drives past, character climbs cautiously out of bush
 6 seconds
7

Master shot

Character continues to walk down road
 3 seconds
8

Mid shot (tracking)

Character continues to walk down road (Camera at side)
 5 seconds
9

Long shot

Character walks around corner to confront gate
 4 seconds
10

Medium shot (low angle)

Character starts climbing through gate
 2 seconds
11

Medium shot (high angle)

Character finishes climbing through gate (Camera on other side)
 2 seconds
12

Establishing pan

Character looks about and walks towards building.
 8 seconds
13

Pan (High angle), (medium long shot)

Character enters building and walks in
 5 seconds
14

Medium shot focus on character

Character starts scavenging for supplies.
 4 seconds
15

Worms eye

Perspective of creature moving towards building
 3 seconds
16

Close up

Main character continues to scavenge
 4 seconds
17

Worms eye

Creature gets closer to building and enters the building
 3 seconds
18

Close up

Main character looks at item
 3 seconds
19

Worms eye

Creature behind character
 4 seconds
20

Close up

Character senses something behind him
 2 seconds
21

Low angle( worms eye)

Character turn to hit creature with weapon
 2 seconds
22

Long shot

See character putting creature in bag
 5 seconds
23

Mid shot

Character walks and looks about in building
 4 seconds
24

Mid shot

Looks some more and leaves building
 4 seconds
25

Long shot(pan)

Character walks toward the gate. (ref.12)
 8 seconds
26

Medium long shot

Character climbs back through gate
 4 seconds
27

Close up of main characters face, focus on car and other character

Character steps into view and looks right to reveal car from earlier with new character next to it
 6 seconds
28

Close up of character, focus on end of prop(gun)


New character looks at main character and raises gun into view, aims and shoots.
 7 seconds
29(extra)
After gun goes off cut to black



Title revealed
 4 seconds
30(extra)




  seconds



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