This is a list of the shots, angles and movement that the camera will do in our production. This is useful to have as it makes it clear when each shot will bed used and in what order. It mainly means you don't have to remember if the storyboard is unclear. In the far left column there is the number of what the shot is, the next one along is the type of shot and/or camera angle or movement used. the next one is the description of whats going to happen in that shot and finally on the far right is how long each shot will be.
Shot Number
|
Shot Type
|
Description
|
Time
|
1
|
Establishing pan
|
The camera will pan over the hole area and establish the location
|
8 seconds
|
2
|
Medium shot of main character
|
The camera will look at the main character (D) who is stood at the side of the road
|
3 seconds
|
3
|
Over the shoulder long shot
|
The camera will show the car driving towards D
|
3 seconds
|
4
|
Mid shot with focus on character
|
Main character jumps and hides in bush
|
4 seconds
|
5
|
Medium close up
|
Character hides as car drives past
|
5 seconds
|
6
|
Long shot turns in to a medium close up of character
|
Car drives past, character climbs cautiously out of bush
|
6 seconds
|
7
|
Master shot
|
Character continues to walk down road
|
3 seconds
|
8
|
Mid shot (tracking)
|
Character continues to walk down road (Camera at side)
|
5 seconds
|
9
|
Long shot
|
Character walks around corner to confront gate
|
4 seconds
|
10
|
Medium shot (low angle)
|
Character starts climbing through gate
|
2 seconds
|
11
|
Medium shot (high angle)
|
Character finishes climbing through gate (Camera on other side)
|
2 seconds
|
12
|
Establishing pan
|
Character looks about and walks towards building.
|
8 seconds
|
13
|
Pan (High angle), (medium long shot)
|
Character enters building and walks in
|
5 seconds
|
14
|
Medium shot focus on character
|
Character starts scavenging for supplies.
|
4 seconds
|
15
|
Worms eye
|
Perspective of creature moving towards building
|
3 seconds
|
16
|
Close up
|
Main character continues to scavenge
|
4 seconds
|
17
|
Worms eye
|
Creature gets closer to building and enters the building
|
3 seconds
|
18
|
Close up
|
Main character looks at item
|
3 seconds
|
19
|
Worms eye
|
Creature behind character
|
4 seconds
|
20
|
Close up
|
Character senses something behind him
|
2 seconds
|
21
|
Low angle( worms eye)
|
Character turn to hit creature with weapon
|
2 seconds
|
22
|
Long shot
|
See character putting creature in bag
|
5 seconds
|
23
|
Mid shot
|
Character walks and looks about in building
|
4 seconds
|
24
|
Mid shot
|
Looks some more and leaves building
|
4 seconds
|
25
|
Long shot(pan)
|
Character walks toward the gate. (ref.12)
|
8 seconds
|
26
|
Medium long shot
|
Character climbs back through gate
|
4 seconds
|
27
|
Close up of main characters face, focus on car and other character
|
Character steps into view and looks right to reveal car from earlier with new character next to it
|
6 seconds
|
28
|
Close up of character, focus on end of prop(gun)
|
New character looks at main character and raises gun into view, aims and shoots.
|
7 seconds
|
29(extra)
|
After gun goes off cut to black
|
Title revealed
|
4 seconds
|
30(extra)
|
seconds
|
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